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MAYA --MEL 复制成一堆杂乱的物体

MAYA --MEL 复制成一堆杂乱的物体

先自行创建一物体,并选中它,执行此MEL即可复制成一堆杂乱的物体。<br><br><br><br><br><br><br><br>proc scatterObject(int $numOfDuplicates,<br>                        float $withinMinX,<br>                        float $withinMinY,<br>                        float $withinMinZ,<br>                        float $withinMaxX,<br>                        float $withinMaxY,<br>                        float $withinMaxZ,<br>                        float $rotateMinX,<br>                        float $rotateMinY,<br>                        float $rotateMinZ,<br>                        float $rotateMaxX,<br>                        float $rotateMaxY,<br>                        float $rotateMaxZ) {<br><br>vector $newpos;<br>vector $newrot;<br>int $numOfDuplicates = $numOfDuplicates;<br>int $i = 0;<br>string $selectedSurface[] = `ls -sl`;<br>string $newSurface[];<br>float $x;<br>float $y;<br>float $z;<br><br>//print("Scatter object(s): " + $selectedSurface + "&#92;n");<br>for($i = 0; $i &lt; $numOfDuplicates;$i++) {<br>  $newpos = `rand &lt;&lt;$withinMinX,$withinMinY,$withinMinZ&gt;&gt; &lt;&lt;$withinMaxX,$withinMaxY,$withinMaxZ&gt;&gt;`;<br>  $newrot = `rand &lt;&lt;$rotateMinX,$rotateMinY,$rotateMinZ&gt;&gt; &lt;&lt;$rotateMaxX,$rotateMaxY,$rotateMaxZ&gt;&gt;`;<br>  $newSurface = `duplicate $selectedSurface`;<br>  print("New duplicates position: " + $newpos.x + ":" + $newpos.y + ":" + $newpos.z + "&#92;n");<br>  $x = $newpos.x;<br>  $y = $newpos.y;<br>  $z = $newpos.z;<br>  move -a $x $y $z $newSurface;<br>  $x = $newrot.x;<br>  $y = $newrot.y;<br>  $z = $newrot.z;<br>  rotate $x $y $z $newSurface;<br>}<br>}<br><br>// e.g. 100 duplicates (of selected object) within a 10 by 10 by 10 cube <br>// all duplicates are rotated randomly within -45 to +45 on all axis <br>scatterObject(100, 0, 0, 0, 10, 10, 10, -45, -45, -45, 45, 45, 45);<br>

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